


When Gearbox Software acquired the Homeworld IP and began work on 2015's Homeworld Remastered Collection, many fans hoped this included Cataclysm. Sadly, it seemed like the story of Cataclysm was ignored or deemed non-canon in 2003's sequel, Homeworld 2 which took place 115 years after the original game and made no mention of Kiith Somtaaw or the Beast (Kiith Somtaaw's insignia isn't even an option in the game's multiplayer as a faction insignia while the rest of the major Kiith have theirs available). The Somtaaw and Beast factions are the only playable factions, and even then the Somtaaw are the only playable race in the storyline. Gameplay wise, Cataclysm brings several gameplay improvements in to the original Homeworld engine. The Somtaaw then race to try and stop the Beast before it takes over the whole sector. While assisting one of their Kiith after a battle they accidentally unleash a parasitic race they dub "The Beast." The Beast possesses the ability to subvert virtually any craft they encounter and are almost bio-organic versions of Star Trek's Borg or Doctor Who's Cybermen. The Somtaaw, regardless, do what they can to aid Hiigara and their fellow Kiith. The Somtaaw are a Kiith of miners and are often overlooked due to their menial status. Homeworld Cataclysm, by Sierra Studios and Barking Dog Studios.Ĭataclysm takes place 15 years after the original game and focuses on one of the Hiigarans' smaller clans, (known as Kiithid) called the Somtaaw. The game proved to be a success and soon spawned a sequel. The game was heavily inspired by Battlestar Galactica (1970s, Lorne Greene version) and Star Wars in terms of lore. In the game, players could choose whether the exiles were Kushan or Taiidan, the two main factions of the game, with largely cosmetic differences to their fleets but canonically the exiles were the Kushan people while the Taiidan were their enemies. Homeworld told the story of the Exiles' struggle to return to Hiigara. Story wise, Homeworld told the story of a race of people living on the desert planet of Kharak, who discovered that they were, in fact, from another planet known as Hiigara and that their ancestors had been exiled to Kharak four-thousand years prior. While most RTS games played only on the X axis (horizontal) while Homeworld introduced the Y-Axis (vertical), introducing a truly 3D battlefield. Gameplay wise, Homeworld played similar to other RTS games with one major exception. In 1999, Sierra Studios and Relic Entertainment released a revolutionary Real-Time Strategy Game called Homeworld. The Image above was taken via Homeworld Cataclysm, also known as Homeworld Emergence.
